Wednesday, December 7, 2011

Zot and Geography

"Jenny said, when she was just five years old
There was nothin' happening at all
Every time she puts on the radio
There was nothin' goin' down at all, not at all
Then, one fine mornin', she puts on a New York station
You know, she couldn't believe what she heard at all
She started shakin' to that fine, fine music
You know, her life was saved by rock'n'roll."

--Lou Reed, "Rock'n' Roll" 

In my last post, I wrote glowingly about Scott McCloud's Zot! (1987-1991). I'm not about to change my mind about what I think about the merits of the book, nor am I going to retract my belief that mainstream superhero books have a lot to learn from the lessons of Zot! However, I would be remiss if I did not also share my thoughts about how geography structures the book as a whole.

Last time I wrote about Zot's interest in geography and world-building. Clearly, the series juxtaposes the futuristic and utopian urban environment of Zot's planet and the humdrum planet that Jenny lives on to make its point about futurity and fantasy. Zot's planet stands-in for fantasy and romance while Jenny's suburban existence represents a Cheever-esque realism. Taken on its own terms, there seems nothing wrong to me on how McCloud differentiates these worlds in terms of genre.

However, Zot! produces another set of geographic binaries that is more problematic. McCloud places in opposition the suburbs of New York where Jenny lives in and the urban-core of Manhattan. Jenny, like the central figure of Lou Reed's song "Rock'n'Roll" is a suburban kid, but for her the city doesn't promise the musical kicks of the AM station or the darker thrills that Reed depicts in "I'm Waiting for My Man." Instead the city remains alien, a violent place marred by crime, institutionalized dysfunction, and racial antagonism. Where Zot's Earth is paradise, and Jenny's suburb is merely mundane, the city is a dystopia.

While McCloud expresses far more antipathy toward the city than Reed, both are united in that they depict the city as primarily a zone that is made distinct from the suburbs by its racial otherness. For Reed, New York City is the cite of soul-enriching black music and, more problematically, Harlem drug dealers. McCloud too fixates on inner-city crime, but he finds no pleasure in it.What makes Manhattan dystopic is that it remains, essentially, racially other and that confronting this difference seems to be the only thing that seriously harms Zot, both physically and emotionally.  

Zot's first defeat at the hands of the city comes when he attempts to stop a mugging in New York City. All to predictably the mugger is a black teenager (with an odd karate headband) and his victim is a white woman. Zot manages to stop the mugging, but things turn for the worse when he is attacked by the black teenager's older, bigger, and stronger accomplices. These gang members beat Zot into the ground and continue to beat him once they've got him there. Zot, normally so full of confidence, has suffered his first real defeat. However, even more disturbing for Zot is when he calls out for help the crowd of strangers around him is too afraid to help. Zot is more devastated by the crowd's lack of intervention then he is by the beat down. Commenting on this particular episode in the collection, McCloud wrote that he was embarrassed by the scene: "The would-be purse-snatcher and his bigger gang member friends were just lazy stock characters of a sort common in  the mainstream titles of the day, and they strike a false note to me now."

However, in the final chapter of the collection Zot is made again victim to the city's violence. Once Zot is stuck on Jenny's Earth for good, he tries to make a life for himself as an urban superhero. Apparently, the 'burbs are a crime-free zone. Zot finds this task more difficult than he does at home on his own Earth. Instead of being attacked by mad scientists or crazed robots, Zot has to seek crime out and he does not always find it. In these sections, it's obvious that McCloud is satirizing superhero story conventions where the hero manages to always stumble upon a crime in progress. However, Zot does find crime and he nearly dies for the privilege. Assisting the police on a raid on a crack-house, Zot is shot and seriously wounded. While these events happen off-panel, the crack-house and the surrounding crime are clearly racially coded as black.

If the book's geography betrays a series of assumptions about crime and race, this is pointedly not to say that McCloud is a racist. At times, McCloud tries actively to address the negative implications of racism.In one scene, Zot is riding the subways when he makes a disturbing discovery about residential segregation. Zot is an innocent and on his world racism is not a problem and thus, he cannot fully comprehend why the racial composition of the subway trains shift depending n the neighborhood he is in. This issue too would later embarrass McCloud. In the collection he writes, "When I look at it again, all these years later, I want to reach over and pat my younger self on the head and say: 'Nice effort, but let's try sticking closer to home from now on, okay?" Although this scene seems borrowed from Brother from Another Planet (1984), it seems like an observation that a formerly New York-based cartoonist would be able to make.

McCloud takes far more of a risk in writing Ronnie, a black kid living in the white 'burbs, and this risk pays off for him far more than the subway scene. Ronnie is the son of a teacher and a hardware store owner and is thus a member of the black middle class that has left the city. However, Ronnie's father would still prefer it if his son's friends were black. McCloud illustrates this compelling in "Clash of Titans" (Zot! #31):

FATHER: Why do you hang out with those kids, Ronnie? They're not your kind. . . 
RONNIE: They're my friends. Dad. It's a white town. . .
FATHER: I know. . . I know. . . it's my fault for raising you here. But do all your friends have to be white? The kids from the city. . .
RONNIE: I'm scared of those kids, Dad. Those kids hate me. I'm not like them. Can I go to my room now, please?
Although this scene reproduces the geographic binaries that render the suburbs white and safe and the city dangerous and black, it also complicates those boundaries. There is a hint of honesty here that the stock figures of Manhattan do not have, cannot have as they're written. Ronnie is a fully developed character who must contend with the class aspirations of his family and his father's call for racial solidarity. He must figure out how to be black, while being groomed to wear a white collar. At the same time, Ronnie is trying to figure out who he wants to be and this doesn't always coincide with the professional and social ambitions that his father has for him. Ronnie's story illustrates the strength of the series, but it also points out the deficiencies that are inherent to Zot!'s troubling geographic distinctions.

x-posted with Narrative Review.

Friday, December 2, 2011

Zot


A backward glance, a compassionate caress. In this panel from Zot!, Scott McCloud depicts his titular hero bidding goodbye to his romantic interest,  Jenny. Zot must return to his own utopian version of Earth, leaving Jenny to deal with her mundane problems back home. If ever there was a panel that could best encapsulate the collected black and white run of Zot! it is this one. If our hero Zot represents anything, he represents hope and the possibility of change. He is the symbol of better times to come. In contrast, Jenny is a figure grounded in realism, a pessimist at heart who hopes to expatriate herself to Zot's idealized world. In this image, the pair embraces and readies themselves for a kiss that will be all too brief. The issues anthologized in Zot! (1987-1991) deal with teenagers struggling with their own problems, wondering where the future will take them and if they will make their dreams come true.

Scott McCloud is probably better known as a comics aesthetic theorist rather than as a comic book artist.  Although academics have taken issue with some of his more hazy generalizations, Understanding Comics (1993), Reinventing Comics (2000), and Making Comics (2005) remain bold efforts to explain how comics work as a medium. Unquestionably, McCloud figured out how comics worked first hand when writing and drawing Zot! in the late 1980s. The book shows the maturation not only of McCloud's characters, but also illustrates the maturation of his artistic talent. While the early stories remain committed exercises in genre, the second half Zot! takes on a quieter more introspective tone that is rarely achieved in today's mainstream, superhero-heavy comic book marketplace.

The first half of Zot! focuses almost entirely on Jenny's trips to Zot's futuristic Earth of "1964." It is a planet that never ages, but is always making social and technological progress. This fantasy Earth serves McCloud's purposes in two ways. The first way is that it allows McCloud to imagine future problems that may besiege mankind in the future. Thus, Zot's super villain adversaries all represent some future menace that mankind better avoid, whether that be primtivism, hyper-capitalism, technological supremacy, or a dehumanizing aestheticism. While the villains are all a lot of fun, they are not the real strength of the first half. Zot's utopian version of Earth provides him a means to talk about the nature of escapism. Jenny's desire to live on Zot's world is really just a way to avoid her own problems. Rather than go into what these problems are exactly, McCloud only hints at Jenny's difficulties. In the first half of the collection, we learn about these problems only from Jenny's thought bubbles or from her conversation. We experience her dilemmas primarily as baggage that she brings with her on her trips to Zot's world. It's a smart move.

In the second half of the collection, McCloud changes the tone of the book radically. Doing so was a risk for McCloud and it took some real chutzpah to do so. The second half of the book finds Zot stranded on Jenny's planet, unable to return home or to facilitate her visits to Earth 1964. Zot remains a fantasy figure in these stories, but his potency as a symbol for escape is not what it once was. Instead, McCloud turns his attention to Jenny's other friends and the mundane but painful struggles they have to endure. Each of McCloud's "Earth Stories," thus focuses on a member of Jenny's nerdy and socially-maladjusted clique as they deal with problems such as family substance abuse; divorce and dysfunctional families; homophobia and coming out; and teenage dating and sexuality. Although these stories are more down-to-earth (or down to our Earth, anyway), McCloud is still extending his original theme. The new characters that McCloud introduces are, like Jenny, trying to make sense of the world while at the same time trying to figure out who they want to be. While the science fiction elements of these stories are minimized, the series remains squarely focused on the future.

One of the aspects of Zot! that made it noteworthy in its day was the influence manga had on McCloud's stories. In the late 1980s, manga was still fairly hard to find in the United States. These days, manga is easily found in chain bookstores and when I walk down the aisle I usually see a good number of teenagers sitting on the floor, working their way through book by book. Manga has also become a stronger visual influence in American comic books as seen in the work of comic book artists like Humberto Ramos, Carlos Pachecho, and Salvador Larroca. However, what seems to be missing in most mainstream comic books today, and what should serve as the real lesson of McCloud's early work, is that character has to come before both marketing and spectacle. McCloud's stories still work today because human emotion remains central to their drama. Reading an issue of Zot! I never get the sense that "nothing-will-be-the-same-again" or "everything-I-knew-was-a-lie," but I do come to understand a character better and I do see the consequences of their simple maturation.